Xbox and Xbox 360


I’m proud to say I worked on the Xbox team at Microsoft from the year 2000 through 2010 (I recently left to pursue my own interests.)  During that time, my team created and shipped the “title libraries” that all game developers use to make games for the Xbox platforms.  Our focus was on shipping tools that were easy to use, and code that was fast and efficient.  This work is partially responsible for Xbox 360’s performance outshining Playstation 3’s in many instances.   Obviously I’m a bit biased having worked there for so long!

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